Search found 4 matches
- 15 Feb 2019 13:39
- Forum: DOS Batch Forum
- Topic: Save/Load null variables
- Replies: 3
- Views: 4510
Save/Load null variables
Is there any way to save null variables I have been saving and loading variables using. ( echo %variable% echo %variable2% echo %variable3% )>save.sav and ( set /p variable= set /p variable2= set /p variable3= )<save.sav This works fine, except that some variables are null (and I would like to keep ...
- 01 Feb 2019 11:27
- Forum: DOS Batch Forum
- Topic: General advice on prototype for a game
- Replies: 1
- Views: 2459
General advice on prototype for a game
So I have been working on this prototype of a text-based game in batch, and because I have never done any type of coding before, I am sure that this is really chunky, inefficient, and sometimes just stupid code, but I don't really know what I can do better. If anyone has any general advice about how...
- 22 Jan 2019 17:56
- Forum: DOS Batch Forum
- Topic: Numbers in batch game code not making sense
- Replies: 3
- Views: 4612
Re: Numbers in batch game code not making sense
Thank you so much shadow thief! It's great to know that, that is going to save me a lot of pain in the future.
- 22 Jan 2019 16:08
- Forum: DOS Batch Forum
- Topic: Numbers in batch game code not making sense
- Replies: 3
- Views: 4612
Numbers in batch game code not making sense
I am having trouble with this line in a game that I am making. It is pretty simple, but for some reason the numbers aren't adding up. if "%storval9%" == "0" if "%c%" == "1" if "%keyval2%" == "0" echo. if "%storval9%" == "0" if "%c%" == "1" if "%keyval2%" == "0" echo This chest is locked, and you do ...