(modedit see here for the development thread viewtopic.php?f=3&t=5701 )
At 5,248 bytes, this packs a lot of features in a relatively small package! (Sure, it's not 1KB, but it's featureful )
Use the WASD keys to move the tiles, the N key to start a new game, and the X key to exit. It saves automatically after every move, and it automatically loads your saved games (given the savefile, 2048JWinslow.dat, is in the same directory).
Please tell me what you think of it (sloppy coding style aside ).
Source code (v1.1):
Code: Select all
@echo off&setlocal enabledelayedexpansion&title 2048&mode con: cols=32 lines=46&color F0
:startgame
if exist "2048JWinslow.dat" (for /f "delims=" %%g in (2048JWinslow.dat)do %%g) else set/ascore=0,winstate=0,bestscore=0&for /l %%g in (0,1,15)do set board[%%g]=0
set/amoves=0,h=0&for /l %%g in (0,1,15)do if !board[%%g]!==0 set/ah+=1
if %h%==16 call :tilespawn&call :tilespawn
:startloop
if %score% gtr %bestscore% set bestscore=%score%
call :drawboard 0&call :savegame&choice /c wasdxn /n /m ""
if %errorlevel%==1 call :rotateclockwise&call :rotateclockwise&call :rotateclockwise&call :compress&call :merge&call :compress&call :compress&call :rotateclockwise
if %errorlevel%==2 call :compress&call :merge&call :compress&call :compress
if %errorlevel%==3 call :rotateclockwise&call :compress&call :merge&call :compress&call :compress&call :rotateclockwise&call :rotateclockwise&call :rotateclockwise
if %errorlevel%==4 call :rotateclockwise&call :rotateclockwise&call :compress&call :merge&call :compress&call :compress&call :rotateclockwise&call :rotateclockwise
if %errorlevel%==5 goto end
if %errorlevel%==6 (set/ascore=0,winstate=0&set moves=0&for /l %%g in (0,1,15)do set board[%%g]=0
call :tilespawn&call :tilespawn&goto startloop)
set/aboardchanged=0,tiles=0&for /l %%g in (0,1,15)do (if !board[%%g]! neq !tmpboard[%%g]! set boardchanged=1
if !board[%%g]! neq 0 set /a tiles+=1
if !board[%%g]!==2048 if %winstate%==0 set winstate=1)
if %boardchanged%==1 call :tilespawn&set/amoves+=1
if %winstate%==1 goto youwin
set/ayoulost=0,v=0
:1
set/av+=1
set/aw=%v%%%4,x=%v%/4,y=%v%-1,z=%v%-4
if %tiles%==15 (if %w% neq 0 if !board[%v%]!==!board[%y%]! set youlost=1
if %x% neq 0 if !board[%v%]!==!board[%z%]! set youlost=1)
if %tiles%==15 if %v% neq 15 goto 1
if %tiles%==15 if %boardchanged%==1 if %youlost%==0 goto youlost
goto startloop
:tilespawn
set/arandtile=%random%%%16
if !board[%randtile%]! gtr 0 goto tilespawn
set/aboard[%randtile%]=%random%%%10/9*2+2&exit /b
:compress
set x=-1
:2
set/aw=0,x+=1,y=-1&for /l %%g in (0,1,3) do set tmparray[%%g]=0
:3
set/ay+=1&set/az=%x%*4+!y!
if !board[%z%]! neq 0 set/atmparray[%w%]=!board[%z%]!&set/aw+=1
if %y% neq 3 goto 3
for /l %%g in (0,1,3)do set/az=%x%*4+%%g&set/aboard[!z!]=!tmparray[%%g]!
if %x% neq 3 goto 2
exit /b
:merge
set x=-1
:4
set/ax+=1,y=-1
:5
set/ay+=1&set/aw=%x%*4+!y!&set/az=!w!+1
if !board[%w%]!==!board[%z%]! set/aboard[%w%]*=2,score+=!board[%w%]!*2&set board[%z%]=0
if %y% neq 2 goto 5
if %x% neq 3 goto 4
exit /b
:rotateclockwise
set i=12
for /l %%g in (0,1,15)do set/atmparray[%%g]=board[!i!],i-=4&if !i! lss 0 set/ai+=17
for /l %%g in (0,1,15)do set/aboard[%%g]=!tmparray[%%g]!
exit /b
:youwin
set winstate=2&call :drawboard 1&call :savegame&choice /c cnx /n /m ""
if %errorlevel%==1 goto startloop
if %errorlevel%==2 goto startgame
if %errorlevel%==3 exit /b
:youlost
call :drawboard 2&for /l %%g in (0,1,15)do set board[%%g]=0
set/ascore=0,winstate=0&call :savegame&choice /c nx /n /m ""
if %errorlevel%==1 goto startgame
if %errorlevel%==2 exit /b
:drawboard
for /l %%g in (0,1,15)do (set "board2[%%g]= !board[%%g]!"&if !board[%%g]!==0 set "board2[%%g]= "
if %moves% gtr 0 if %%g==%randtile% set board2[%%g]= + !board[%%g]!
set board2[%%g]=!board2[%%g]:~-6!)
cls&echo ___ ___ _ _ ___&echo ^|__ \ / _ \ ^| ^|^| ^| / _ \&echo ) ^| ^| ^| ^| ^| ^| ^|^| ^|_ ^| (_) ^|&echo / / ^| ^| ^| ^| ^|__ _^| ^> _ ^<&echo / /_ ^| ^|_^| ^| ^| ^| ^| (_) ^|&echo ^|____^| \___/ ^|_^| \___/&echo(&echo Join the numbers and get to the&echo 2048 tile^^!&echo(&if %1==0 echo (Press N for new game)&echo(
if %1==1 echo You Win!&echo Press C to continue, N to reset
if %1==2 echo Game Over&echo Press N to try again...
echo Score: %score%&echo Best: %bestscore%&echo +------+------+------+------+&echo ^|%board2[0]%^|%board2[1]%^|%board2[2]%^|%board2[3]%^|&echo +------+------+------+------+&echo ^|%board2[4]%^|%board2[5]%^|%board2[6]%^|%board2[7]%^|&echo +------+------+------+------+&echo ^|%board2[8]%^|%board2[9]%^|%board2[10]%^|%board2[11]%^|&echo +------+------+------+------+&echo ^|%board2[12]%^|%board2[13]%^|%board2[14]%^|%board2[15]%^|&echo +------+------+------+------+&echo(&echo HOW TO PLAY: Use the WASD keys&echo to move the tiles. When two&echo tiles with the same number&echo touch, they merge into one^^!&echo -------------------------------&echo NOTE: This is only a port of&echo the original 2048, found at&echo http://git.io/2048 . Official&echo apps for iOS and Android are&echo also available. Other versions&echo are derivatives or fakes, and&echo should be used with caution.&echo -------------------------------&echo Port coded by Josiah Winslow.&echo Tweaked and tested by the&echo DosTips.com community. 2048&echo created by Gabriele Cirulli.&echo Based on 1024 by Veewo Studio&echo and conceptually similar to&echo Threes by Asher Vollmer.&exit /b
:savegame
echo(>2048JWinslow.dat&for %%g in (score bestscore winstate)do echo set %%g=!%%g!>>2048JWinslow.dat
for /l %%g in (0,1,15)do set tmpboard[%%g]=!board[%%g]!&echo set board[%%g]=!board[%%g]!>>2048JWinslow.dat
exit /b
:end