- World of fireYtail.7z
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RPG: World of fireYtail
Moderator: DosItHelp
RPG: World of fireYtail
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Hi there. Here you have my third batch RPG: World of fireYtail. It comes with 39 levels and a help file. It has a stacking mechanic based on the video game World of Final Fantasy. If you have any questions, please feel free to ask me. Have fun!-
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- Posts: 1166
- Joined: 06 Sep 2013 21:28
- Location: Virginia, United States
Re: RPG: World of fireYtail
I'd like to see more distinction between allies and enemies; I spent the first two attempts at playing the game attacking myself because it wasn't clear who was where.
It seems you had no real reason to make the background green or fullscreen, so after spending two minutes playing the game and then closing it, everything I see has a reddish tint to it, so thanks for that. /s
In regards to your code, do you have something against arrays? Like your previous two games, you code can be shrunk significantly. You could easily remove about 80% of the code without getting rid of any features.
It seems you had no real reason to make the background green or fullscreen, so after spending two minutes playing the game and then closing it, everything I see has a reddish tint to it, so thanks for that. /s
In regards to your code, do you have something against arrays? Like your previous two games, you code can be shrunk significantly. You could easily remove about 80% of the code without getting rid of any features.
Re: RPG: World of fireYtail
I'd love to see a bit more variety when it comes to the enemies. Or does that aspect of the game improve a bit farther down the line?ShadowThief wrote: ↑27 Nov 2018 21:42I'd test link like to see more distinction between allies and enemies; I spent the first two attempts at playing the game attacking myself because it wasn't clear who was where.
It seems you had no real reason to make the background green or fullscreen, so after spending two minutes playing the game and then closing it, everything I see has a reddish tint to it, so thanks for that. /s
In regards to your code, do you have something against arrays? Like your previous two games, you code can be shrunk significantly. You could easily remove about 80% of the code without getting rid of any features.