Hello world! It's me and this is my RPG.
Posted: 11 Apr 2022 10:01
Hi everyone!
This is my first post on the board.
First, I want to say that this board has helped me a lot since now, cause I found many suggestions for my actual project.
So first of all, thank you.
Next, I want to share with you my project itself.
Since it has no name yet, I named it Test RPG.
It is only a batch program (no external programs) and I'm very proud of it.
There is way much to implement and it is highly customizable.
Also, I started versioning at some point and put it on GitHub.
You can have a look at this if you want: https://github.com/Puccilillo/test-rpg
I am posting this here because I'm open to any kind of suggestion or revision.
I can't say I'm a programmer, even if I know a little bit of coding... so fell FREE to suggest any change.
You can start Test RPG by running T.bat.
The program requires a few files (world.dat, enemies.dat, items.dat) where the game data is stored.
You can download them from GitHub.
Edit: Now any missing data file is downloaded from GitHub automatically.
So what you need is:
The data files will be downloaded in the same directory of the main batch file.
So guys, I hope you will have some fun.
See you,
Puccilillo
Current last version:
This is my first post on the board.
First, I want to say that this board has helped me a lot since now, cause I found many suggestions for my actual project.
So first of all, thank you.
Next, I want to share with you my project itself.
Since it has no name yet, I named it Test RPG.
It is only a batch program (no external programs) and I'm very proud of it.
There is way much to implement and it is highly customizable.
Also, I started versioning at some point and put it on GitHub.
You can have a look at this if you want: https://github.com/Puccilillo/test-rpg
I am posting this here because I'm open to any kind of suggestion or revision.
I can't say I'm a programmer, even if I know a little bit of coding... so fell FREE to suggest any change.
You can start Test RPG by running T.bat.
The program requires a few files (world.dat, enemies.dat, items.dat) where the game data is stored.
You can download them from GitHub.
Edit: Now any missing data file is downloaded from GitHub automatically.
So what you need is:
Code: Select all
t.bat
So guys, I hope you will have some fun.
See you,
Puccilillo
Current last version:
Code: Select all
@echo off
setlocal enableextensions
setlocal enabledelayedexpansion
set appname=Test RPG
set appdate=April 15, 2022
set appver=0.12.13-alpha
title %appname% v%appver% - %appdate%
::
::0.12.13 added fight saving when quitting
::0.12.12 fixed equipment lines spacing
::0.12.11 fixed xp reward formula
::0.12.10 fixed typo in use item code
::0.12.9 inverted fight order (attack first)
::0.12.8 changed hud size to 3/5
::0.12.7 sorted inventory code
::0.12.6 added alternating display for long names
::0.12.5 code optimization
::0.12.4 got rid of user class variable
::0.12.3 better fit screen formula for left hud
::0.12.2 fixed xp reward code (was missing xp*lev divide)
::0.12.1 wider screen setup, auto scaling map
::0.12.0 added online backup code for missing game files
::
:init
::clear all variables
set rpg.init=true
for /f "delims=^=" %%i in ('set rpg.') do set %%i=
::set screen width 116=4:3 146=16:9 with Consolas font
set /a rpg.hud.cols=146
set /a rpg.hud.rows=40
mode con cols=%rpg.hud.cols% lines=%rpg.hud.rows%
set /a rpg.hud.lines=rpg.hud.rows-2
set /a rpg.hud.left=rpg.hud.cols/5*2/6*6-3
set /a rpg.hud.right=rpg.hud.cols-rpg.hud.left-5
set /a rpg.hud.barsize=rpg.hud.left-18
set /a rpg.hud.invdescmax=rpg.hud.barsize
set /a rpg.map.height=rpg.hud.rows/3
::set hud visuals
for /l %%b in (1,1,%rpg.hud.barsize%) do set rpg.hud.bar=/!rpg.hud.bar!-
for /l %%s in (1,1,%rpg.hud.left%) do set "rpg.hud.spacer=!rpg.hud.spacer! "
for /l %%f in (1,2,%rpg.hud.right%) do set rpg.hud.filler=!rpg.hud.filler!.:
::set control keys
set rpg.hud.adminkeys=GHKXVM
set rpg.hud.mapkeys=TLC
set rpg.hud.keys=WSADQERIO%rpg.hud.adminkeys%
set /a rpg.delay=3
::add null item with 0 quantity
set /a rpg.inv.null=0
::miscellaneous
set rpg.map.edit=off
::set xp min and max for each level
for /l %%m in (1,1,200) do (
set /a "rpg.hud.xpm%%m=25*%%m*(%%m-1)"
set /a "rpg.hud.xpx%%m=25*%%m*(%%m+1)"
)
:load
echo Loading...
::start new timer
set /a rpg.time=-1%time:~-10,1%%time:~-8,2%%time:~-5,2%%time:~-2,2%
::parse data files, download missing files from github
for %%f in (enemies items world) do (
if not exist %%f.dat curl -s -O https://raw.githubusercontent.com/Puccilillo/test-rpg/main/%%f.dat
for /f "delims=" %%v in (%%f.dat) do set %%v
)
::look for saved user or create new one
if not exist user.sav goto :create
for /f "delims=" %%u in (user.sav) do set %%u
:loop
:findlevel
::this is skipped if maxXP is already set and user xp is in range
if defined rpg.user.xpmax if %rpg.user.xp% LSS %rpg.user.xpmax% if %rpg.user.xp% GEQ %rpg.user.xpmin% goto :findlevelxp
set rpg.user.level=
for /l %%l in (200,-1,1) do if not defined rpg.user.level (
if %rpg.user.xp% GEQ !rpg.hud.xpm%%l! set /a rpg.user.level=%%l
) else (
goto :findlevelxp
)
:findlevelxp
::calc XPMAX=25*L*(L+1) XPMIN=25*L*(L-1)
set /a rpg.user.xpmax=rpg.hud.xpx%rpg.user.level%
set /a rpg.user.xpmin=rpg.hud.xpm%rpg.user.level%
set /a rpg.user.xpcur=rpg.user.xp-rpg.user.xpmin
set /a rpg.user.xplev=rpg.user.xpmax-rpg.user.xpmin
::calc user stats, this will include special items bonuses
set /a rpg.user.str=10+rpg.user.level/5
set /a rpg.user.con=10+rpg.user.level/5
set /a rpg.user.dex=10
set /a rpg.user.hpmax=rpg.user.con*20+rpg.user.level*50
set /a rpg.user.pwmax=rpg.user.dex*15+rpg.user.level*25
set /a rpg.user.arm=rpg.item.%rpg.user.head%.arm+rpg.item.%rpg.user.torso%.arm+rpg.item.%rpg.user.arms%.arm+rpg.item.%rpg.user.legs%.arm+rpg.item.%rpg.user.feet%.arm+rpg.user.level/10
set /a rpg.user.dps=rpg.item.%rpg.user.weapon%.dps
::create hpbar
set /a "rpg.hud.hpbar.progress=rpg.hud.barsize-(rpg.hud.barsize*rpg.user.hp/rpg.user.hpmax)"
set rpg.hud.hpbar=[!rpg.hud.bar:~%rpg.hud.hpbar.progress%,%rpg.hud.barsize%!]
::create pwbar
set /a "rpg.hud.pwbar.progress=rpg.hud.barsize-(rpg.hud.barsize*rpg.user.pw/rpg.user.pwmax)"
set rpg.hud.pwbar=[!rpg.hud.bar:~%rpg.hud.pwbar.progress%,%rpg.hud.barsize%!]
::create xpbar
set /a "rpg.hud.xpbar.progress=rpg.hud.barsize-(rpg.hud.barsize*rpg.user.xpcur/rpg.user.xplev)"
set rpg.hud.xpbar=[!rpg.hud.bar:~%rpg.hud.xpbar.progress%,%rpg.hud.barsize%!]
::create foebar if fighting
if %rpg.user.status%==fight (
set /a "rpg.hud.foebar.progress=rpg.hud.barsize-(rpg.hud.barsize*rpg.fight.hp/rpg.fight.hpmax)"
for %%v in (!rpg.hud.foebar.progress!) do set rpg.hud.foebar=[!rpg.hud.bar:~%%v,%rpg.hud.barsize%!]
)
::clear hud lines (skip map if defined)
set /a rpg.hud.clear=rpg.map.height+1
for /l %%l in (%rpg.hud.clear%,1,%rpg.hud.lines%) do set rpg.hud.l%%l=
::define user position
set rpg.user.pos=x%rpg.user.x%y%rpg.user.y%
::set hud info
set rpg.hud.l14=(%rpg.user.x%,%rpg.user.y%) !rpg.world.%rpg.user.pos%.name!
if %rpg.map.edit%==on set rpg.hud.l14=*Editing* %rpg.hud.l14%
set rpg.hud.l16=Str:%rpg.user.str% Con:%rpg.user.con% Dex:%rpg.user.dex% Arm:%rpg.user.arm% Dps:%rpg.user.dps%
::set controls description
set rpg.hud.cont= [WASD] Move [O] Equip [I] Inv
set rpg.hud.cont2= [Q] Quit
if %rpg.user.status%==fight (
set rpg.hud.cont2=%rpg.hud.cont2% [E] Fight
) else (
set rpg.hud.cont2=%rpg.hud.cont2% [E] Wait
)
::set hud directions
set rpg.hud.mov=
set /a rpg.map.n=rpg.user.y+1
set /a rpg.map.s=rpg.user.y-1
set /a rpg.map.w=rpg.user.x-1
set /a rpg.map.e=rpg.user.x+1
if defined rpg.world.x%rpg.user.x%y%rpg.map.n%.name set "rpg.hud.mov=!rpg.hud.mov![N] !rpg.world.x%rpg.user.x%y%rpg.map.n%.name! "
if defined rpg.world.x%rpg.user.x%y%rpg.map.s%.name set "rpg.hud.mov=!rpg.hud.mov![S] !rpg.world.x%rpg.user.x%y%rpg.map.s%.name! "
if defined rpg.world.x%rpg.map.w%y%rpg.user.y%.name set "rpg.hud.mov=!rpg.hud.mov![W] !rpg.world.x%rpg.map.w%y%rpg.user.y%.name! "
if defined rpg.world.x%rpg.map.e%y%rpg.user.y%.name set "rpg.hud.mov=!rpg.hud.mov![E] !rpg.world.x%rpg.map.e%y%rpg.user.y%.name! "
)
::print new location if player has moved moved
::opens inventory if entering a shop, closes inventory if not
::set map for update
if not defined rpg.hud.input set rpg.hud.input=W
for %%d in (W,S,A,D) do if %rpg.hud.input%==%%d if %rpg.map.edit%==on (
call :addline X:%rpg.user.x% Y:%rpg.user.y% Name: !rpg.world.%rpg.user.pos%.name!
call :addline Job: !rpg.world.%rpg.user.pos%.job! Type: !rpg.world.%rpg.user.pos%.type! Enc: !rpg.world.%rpg.user.pos%.enc!
call :addline Desc: !rpg.world.%rpg.user.pos%.desc!
call :addline
set rpg.map.update=yes
) else (
if defined rpg.world.%rpg.user.pos%.desc call :addline "!rpg.world.%rpg.user.pos%.desc!"
call :addline Location: !rpg.world.%rpg.user.pos%.name!
call :addline Directions: %rpg.hud.mov%
call :addline
if defined rpg.world.%rpg.user.pos%.job (
set "rpg.hud.inventory=open"
set "rpg.hud.equipment=closed"
) else (
set "rpg.hud.inventory=closed"
set "rpg.hud.equipment=closed"
)
set rpg.map.update=yes
)
::updates map if set to
if defined rpg.map.update (
set /a rpg.hud.l=1
set /a "rpg.map.ymin=rpg.user.y-(rpg.map.height-1)/2"
set /a "rpg.map.ymax=rpg.user.y+(rpg.map.height-1)/2"
set /a "rpg.map.xmin=rpg.user.x-(rpg.hud.left/3-1)/2"
set /a "rpg.map.xmax=rpg.user.x+(rpg.hud.left/3-1)/2"
for /l %%y in (!rpg.map.ymax!,-1,!rpg.map.ymin!) do (
set rpg.map.line=
for /l %%x in (!rpg.map.xmin!,1,!rpg.map.xmax!) do (
if defined rpg.world.x%%xy%%y.name (
set rpg.map.tile=[_]
) else (
set rpg.map.tile=-.-
)
if defined rpg.world.x%%xy%%y.job set rpg.map.tile=[$]
if defined rpg.world.x%%xy%%y.enc set "rpg.map.tile=[^!]"
if defined rpg.world.x%%xy%%y.type (
if !rpg.world.x%%xy%%y.type!==water set rpg.map.tile=~~~
if !rpg.world.x%%xy%%y.type!==grass set rpg.map.tile=wWw
if !rpg.world.x%%xy%%y.type!==forest set rpg.map.tile=\V/
if !rpg.world.x%%xy%%y.type!==mountain set rpg.map.tile=/Y\
if !rpg.world.x%%xy%%y.type!==woman set rpg.map.tile=\@/
)
if x%%xy%%y==%rpg.user.pos% if defined rpg.world.x%%xy%%y.name (
set rpg.map.tile=[o]
) else (
set rpg.map.tile=\o/
)
set "rpg.map.line=!rpg.map.line!!rpg.map.tile!"
)
set "rpg.hud.l!rpg.hud.l!=!rpg.map.line!"
set /a rpg.hud.l+=1
)
set rpg.map.update=
)
::clear inventory keys
set rpg.hud.invkeys=
::alternate description filter inventory for long names
if "%rpg.hud.descfilter%"=="-%rpg.hud.invdescmax%" (
set rpg.hud.descfilter=0,%rpg.hud.invdescmax%
) else (
set rpg.hud.descfilter=-%rpg.hud.invdescmax%
)
::set player/enemy hud (this is skipped if inventory or equipment are open)
if "%rpg.hud.inventory%"=="open" goto :hudinventoryopen
if "%rpg.hud.equipment%"=="open" goto :hudequipmentopen
set rpg.hud.l18=%rpg.user.name% [%rpg.user.level%]
set rpg.hud.l19= HP %rpg.hud.hpbar% %rpg.user.hp%/%rpg.user.hpmax%
set rpg.hud.l20= PW %rpg.hud.pwbar% %rpg.user.pw%/%rpg.user.pwmax%
set rpg.hud.l21= XP %rpg.hud.xpbar% %rpg.user.xp%/%rpg.user.xpmax%
if %rpg.user.status%==fight (
set rpg.hud.l23=%rpg.fight.name% [%rpg.fight.level%]
set rpg.hud.l24= HP %rpg.hud.foebar% %rpg.fight.hp%/%rpg.fight.hpmax%
)
::set interface (this is skipped if inventory is NOT open)
if not "%rpg.hud.inventory%"=="open" goto :hudinventoryclosed
:hudinventoryopen
::set item list
if defined rpg.hud.inv[1] for /f "delims=^=" %%c in ('set rpg.hud.inv[') do set %%c=
set /a rpg.hud.invslot=0
::set actions based on job type
::list shop items filtered by item slot name
if defined rpg.world.%rpg.user.pos%.job (
if not !rpg.world.%rpg.user.pos%.job!==merchant (
if !rpg.world.%rpg.user.pos%.job!==weaponsm set rpg.hud.invslots=weapon
if !rpg.world.%rpg.user.pos%.job!==armorsm set rpg.hud.invslots=head torso arms belt legs feet shield
if !rpg.world.%rpg.user.pos%.job!==tavern set rpg.hud.invslots=
for /f "tokens=3-5 delims=.^=" %%k in ('set rpg.item.') do (
for %%s in (!rpg.hud.invslots!) do (
if %%l==slot if %%m==%%s (
set /a rpg.hud.invslot+=1
set rpg.hud.inv[!rpg.hud.invslot!]=%%k
)
)
)
set rpg.hud.l18=Choose an item to buy:
set rpg.hud.invaction=Buy
set rpg.hud.invtype=shop
) else (
set rpg.hud.l18=Choose an item to sell:
set rpg.hud.invaction=Sell
set rpg.hud.invtype=owned
)
) else (
set rpg.hud.l18=Inventory:
set rpg.hud.invaction=Use
set rpg.hud.invtype=owned
)
::list owned items
if %rpg.hud.invtype%==owned (
for /f "tokens=3-4 delims=.^=" %%k in ('set rpg.inv.') do (
if %%l GEQ 1 (
set /a rpg.hud.invslot+=1
set rpg.hud.inv[!rpg.hud.invslot!]=%%k
)
)
)
::set total pages
if not defined rpg.hud.invpage set /a rpg.hud.invpage=1
set /a "rpg.hud.invpages=1+(rpg.hud.invslot-1)/10"
if %rpg.hud.invpage% GTR %rpg.hud.invpages% set /a rpg.hud.invpage=1
::create inventory list
:::set items bonuses based on shop tipe and invetory slot
:::add single items to inventory line
set /a "rpg.hud.invmin=1+10*(rpg.hud.invpage-1)"
set /a rpg.hud.invmax=rpg.hud.invmin+9
set /a rpg.hud.invfirstline=18
set /a rpg.hud.invlastline=rpg.hud.invfirstline+10
for /l %%l in (%rpg.hud.invmin%,1,%rpg.hud.invmax%) do (
set /a rpg.hud.invslot=%%l
set /a rpg.hud.invline=%%l+rpg.hud.invfirstline
if !rpg.hud.invline! GTR !rpg.hud.invlastline! set /a "rpg.hud.invline-=10*(rpg.hud.invpage-1)"
if defined rpg.hud.inv[%%l] for %%v in (!rpg.hud.inv[%%l]!) do (
if %rpg.hud.invaction%==Sell (
set /a rpg.hud.bonus=rpg.item.%%v.val*75/100
set "rpg.hud.bonus=(!rpg.inv.%%v!) !rpg.hud.bonus!g"
)
if %rpg.hud.invaction%==Buy (
set /a rpg.hud.bonus=rpg.item.%%v.val*125/100
set "rpg.hud.bonus=(+!rpg.item.%%v.arm!!rpg.item.%%v.dps!) !rpg.hud.bonus!g"
)
if %rpg.hud.invaction%==Use for %%b in (arm dps str con dex hp pw) do if defined rpg.item.%%v.%%b set "rpg.hud.bonus=(!rpg.inv.%%v!) +!rpg.item.%%v.%%b! %%b"
set rpg.hud.l!rpg.hud.invline!= [!rpg.hud.invslot:~-1!] !rpg.item.%%v.name:~%rpg.hud.descfilter%! !rpg.hud.bonus!
set rpg.hud.invkeys=!rpg.hud.invkeys!!rpg.hud.invslot:~-1!
)
)
::add item controls to inventory
set rpg.hud.cont2=%rpg.hud.cont2% [0-9] %rpg.hud.invaction%
::set page indicators
if %rpg.hud.invpages% GTR 1 (
set rpg.hud.invbar=
for /l %%p in (1,1,%rpg.hud.invpages%) do if %rpg.hud.invpage% EQU %%p (
set rpg.hud.invbar=!rpg.hud.invbar!#
) else (
set rpg.hud.invbar=!rpg.hud.invbar!-
)
set rpg.hud.l30= Page %rpg.hud.invpage% of %rpg.hud.invpages%
set rpg.hud.l31= [!rpg.hud.invbar!]
set rpg.hud.invkeys=%rpg.hud.invkeys%P
set rpg.hud.cont2=%rpg.hud.cont2% [P] Page
)
::set equipment (this is skipped if equipment is NOT open)
if not "%rpg.hud.equipment%"=="open" goto :hudequipmentclosed
:hudequipmentopen
set rpg.hud.l18=Equipment:
set /a rpg.hud.line=19
set /a rpg.hud.slot=1
for %%s in (Head Torso Arms Legs Feet Nul Neck Jewel Belt Nul Weapon Shield) do (
if defined rpg.user.%%s for %%v in (!rpg.user.%%s!) do (
set "rpg.hud.l!rpg.hud.line!= %%s [!rpg.hud.slot:~-1!] !rpg.item.%%v.name:~%rpg.hud.descfilter%! (+!rpg.item.%%v.arm!!rpg.item.%%v.dps!)"
set rpg.hud.invkeys=!rpg.hud.invkeys!!rpg.hud.slot:~-1!
set rpg.hud.unequip[!rpg.hud.slot:~-1!]=%%s
)
if not %%s==Nul set /a rpg.hud.slot+=1
set /a rpg.hud.line+=1
)
::add equipment controls to inventory
set rpg.hud.cont2=%rpg.hud.cont2% [0-9] Unequip
::add general controls to screen
:hudinventoryclosed
:hudequipmentclosed
set rpg.hud.l35=Controls:
set rpg.hud.l36=%rpg.hud.cont:~0,40%
set rpg.hud.l37=%rpg.hud.cont2:~0,40%
::set gold display
set rpg.hud.l33=Gold: %rpg.user.gold%
::fill hud rows
for /l %%l in (1,1,%rpg.hud.lines%) do set rpg.hud.l%%l=!rpg.hud.l%%l!%rpg.hud.spacer%
for /l %%l in (1,1,%rpg.hud.lines%) do if not defined rpg.hud.r%%l set rpg.hud.r%%l=%rpg.hud.filler%
::print screen
:display
color 07
cls
for /l %%l in (1,1,%rpg.hud.lines%) do echo !rpg.hud.l%%l:~0,%rpg.hud.left%! # !rpg.hud.r%%l:~0,%rpg.hud.right%!
::set map controls
set "rpg.hud.choice=%rpg.hud.keys%%rpg.hud.invkeys%"
if "%rpg.map.edit%"=="on" (
set "rpg.hud.choice=%rpg.hud.choice%%rpg.hud.mapkeys%"
) else (
::remove unset directions
if not defined rpg.world.x%rpg.user.x%y%rpg.map.n%.name set rpg.hud.choice=!rpg.hud.choice:W=!
if not defined rpg.world.x%rpg.user.x%y%rpg.map.s%.name set rpg.hud.choice=!rpg.hud.choice:S=!
if not defined rpg.world.x%rpg.map.w%y%rpg.user.y%.name set rpg.hud.choice=!rpg.hud.choice:A=!
if not defined rpg.world.x%rpg.map.e%y%rpg.user.y%.name set rpg.hud.choice=!rpg.hud.choice:D=!
)
::get total execution time
if defined rpg.time set /a rpg.time+=1%time:~-10,1%%time:~-8,2%%time:~-5,2%%time:~-2,2%
set rpg.hud.message=Think time (%rpg.time%0ms)%rpg.hud.spacer%
::choice
choice /n /c %rpg.hud.choice% /d E /t %rpg.delay% /m "!rpg.hud.message:~0,%rpg.hud.left%! #"
set /a rpg.hud.input=%errorlevel%-1
::start new timer
set /a rpg.time=-1%time:~-10,1%%time:~-8,2%%time:~-5,2%%time:~-2,2%
::parse player input
set rpg.hud.input=!rpg.hud.choice:~%rpg.hud.input%,1!
set rpg.hud.action=loop
if [%rpg.hud.input%]==[W] set /a rpg.user.y+=1
if [%rpg.hud.input%]==[S] set /a rpg.user.y-=1
if [%rpg.hud.input%]==[A] set /a rpg.user.x-=1
if [%rpg.hud.input%]==[D] set /a rpg.user.x+=1
if [%rpg.hud.input%]==[Q] goto :quit
if [%rpg.hud.input%]==[E] goto :engage
if [%rpg.hud.input%]==[R] goto :init
if [%rpg.hud.input%]==[I] goto :inventory
if [%rpg.hud.input%]==[O] goto :equipment
if [%rpg.hud.input%]==[P] if "%rpg.hud.inventory%"=="open" set /a rpg.hud.invpage+=1
if [%rpg.hud.input%]==[G] (
set /p rpg.give="Give item:"
if defined rpg.item.!rpg.give!.name set /a rpg.inv.!rpg.give!+=1
)
if [%rpg.hud.input%]==[H] set /p rpg.user.hp="New hp (%rpg.user.hp%):"
if [%rpg.hud.input%]==[K] set rpg.fight.hp=0
if [%rpg.hud.input%]==[X] set /p rpg.user.xp="New XP (%rpg.user.xp%)"
if [%rpg.hud.input%]==[V] (
set /p rpg.delay="New delay (%rpg.delay%):"
if !rpg.delay! LSS 1 set rpg.delay=1
)
if [%rpg.hud.input%]==[M] if %rpg.map.edit%==on (
set rpg.map.edit=off
) else (
set rpg.map.edit=on
call :addline Map editor: [L] List enemies [T] Edit/Add [C] Save map
)
if [%rpg.hud.input%]==[C] set rpg.world > world.dat
if [%rpg.hud.input%]==[L] for /f "tokens=3-5 delims=.^=" %%e in ('set rpg.enemy') do if %%f==name call :addline Lev: !rpg.enemy.%%e.max! %%e (!rpg.enemy.%%e.name!)
if [%rpg.hud.input%]==[T] goto :maptune
if [%rpg.hud.input%]==[1] goto :use
if [%rpg.hud.input%]==[2] goto :use
if [%rpg.hud.input%]==[3] goto :use
if [%rpg.hud.input%]==[4] goto :use
if [%rpg.hud.input%]==[5] goto :use
if [%rpg.hud.input%]==[6] goto :use
if [%rpg.hud.input%]==[7] goto :use
if [%rpg.hud.input%]==[8] goto :use
if [%rpg.hud.input%]==[9] goto :use
if [%rpg.hud.input%]==[0] goto :use
goto :loop
goto :eof
:: #################################### PLAYER CHOICES ##########################################::
::Character creation.... here!
:create
cls
set /p rpg.user.name="Enter you name:"
set /a rpg.user.xp=0
set /a rpg.user.hp=1
set /a rpg.user.pw=0
set /a rpg.user.gold=0
set /a rpg.user.x=0
set /a rpg.user.y=0
set rpg.user.status=idle
goto:loop
::Saving user and whatelse?
:quit
cls
set rpg.user > user.sav
set rpg.inv. >> user.sav
set rpg.fight. >> user.sav
echo %date% %time% > debug.log
set rpg. >> debug.log
goto :eof
::pick random enemy (this is skipped if user is already in fight)
:engage
if not defined rpg.world.%rpg.user.pos%.enc goto :wait
if defined rpg.fight.id goto :fight
::chance to fight 20+(lev+1)/10+missinghp%/10
set /a rpg.fight.chance=30/(1+rpg.user.level/10)+10-10*rpg.user.hp/rpg.user.hpmax
set /a rpg.fight.rnd=%random% %%rpg.fight.chance
if %rpg.fight.rnd% GTR 0 goto :wait
::fight is on
set rpg.user.status=fight
::pick rnd enemy
set /a rpg.fight.count=0
for %%e in (!rpg.world.%rpg.user.pos%.enc!) do (
set rpg.fight.id!rpg.fight.count!=%%e
set /a rpg.fight.count+=1
)
set /a rpg.fight.rnd=%random% %%rpg.fight.count
::set enemy id
set rpg.fight.id=!rpg.fight.id%rpg.fight.rnd%!
set rpg.fight.name=!rpg.enemy.%rpg.fight.id%.name!
set /a rpg.fight.arm=rpg.enemy.%rpg.fight.id%.arm
set /a rpg.fight.max=rpg.enemy.%rpg.fight.id%.max
set /a rpg.fight.min=rpg.fight.max*9/11
if %rpg.fight.min% LEQ 0 set /a rpg.fight.min=1
set /a rpg.fight.rng=1+rpg.fight.max-rpg.fight.min
set /a rpg.fight.level=(%random% %%rpg.fight.rng)+rpg.fight.min
set /a rpg.fight.str=10+rpg.fight.level/2
set /a rpg.fight.con=10+rpg.fight.level/2
set /a rpg.fight.hpmax=rpg.fight.con*20+rpg.fight.level*50
set /a rpg.fight.hp=rpg.fight.hpmax
call :addline You encounter a %rpg.fight.name% [%rpg.fight.level%].
goto :loop
:: rest (need to implement hp and pw regen bonuses)
:wait
if %rpg.user.hp% LSS %rpg.user.hpmax% set /a rpg.user.hp+=rpg.user.hpmax*3/100
if %rpg.user.hp% GTR %rpg.user.hpmax% set /a rpg.user.hp=rpg.user.hpmax
if %rpg.user.pw% LSS %rpg.user.pwmax% set /a rpg.user.pw+=rpg.user.pwmax*3/100
if %rpg.user.pw% GTR %rpg.user.pwmax% set /a rpg.user.pw=rpg.user.pwmax
goto :loop
::opening equipment
:equipment
if "%rpg.hud.equipment%"=="open" (
set rpg.hud.equipment=closed
) else (
set rpg.hud.equipment=open
set rpg.hud.inventory=closed
)
goto :loop
::opening inventory
:inventory
if "%rpg.hud.inventory%"=="open" (
set rpg.hud.inventory=closed
) else (
set rpg.hud.inventory=open
set rpg.hud.equipment=closed
)
goto :loop
::using/equipping an item
:use
if [%rpg.hud.input%]==[0] set /a rpg.hud.input=10
if "%rpg.hud.equipment%"=="open" goto :unequip
if %rpg.hud.invaction%==Sell goto :sell
if %rpg.hud.invaction%==Buy goto :buy
set /a rpg.hud.input+=10*(rpg.hud.invpage-1)
set rpg.hud.use=!rpg.hud.inv[%rpg.hud.input%]!
::equipping items
if defined rpg.item.%rpg.hud.use%.slot (
if defined rpg.user.!rpg.item.%rpg.hud.use%.slot! for %%v in (!rpg.item.%rpg.hud.use%.slot!) do set /a rpg.inv.!rpg.user.%%v!+=1
set rpg.user.!rpg.item.%rpg.hud.use%.slot!=%rpg.hud.use%
set /a rpg.inv.%rpg.hud.use%-=1
call :addline You are now using !rpg.item.%rpg.hud.use%.name!.
)
goto :loop
:maptune
for %%t in (name job type enc desc) do (
set /p rpg.world.%rpg.user.pos%.%%t="%%t (!rpg.world.%rpg.user.pos%.%%t!):"
if "!rpg.world.%rpg.user.pos%.%%t!"=="-" set rpg.world.%rpg.user.pos%.%%t=
)
goto :loop
:: #################################### REACTIONS ####################################### ::
::combat turn
:fight
if not defined rpg.user.action set rpg.user.action=attack
if %rpg.user.hp% EQU 0 goto :death
if %rpg.fight.hp% EQU 0 goto :victory
if %rpg.user.action%==attack (
call :dmgcalc %rpg.user.level% %rpg.user.str% %rpg.user.dps% %rpg.fight.arm% %rpg.fight.level%
if !rpg.dmg.val! GTR 0 call :addline You hit %rpg.fight.name% for !rpg.dmg.val! damage.
set /a rpg.fight.hp-=rpg.dmg.val
set rpg.user.action=defend
) else (
call :dmgcalc %rpg.fight.level% %rpg.fight.str% 0 %rpg.user.arm% %rpg.user.level%
if !rpg.dmg.val! GTR 0 call :addline %rpg.fight.name% hits you for !rpg.dmg.val! damage.
if !rpg.dmg.val! GTR 0 color C7
set /a rpg.user.hp-=rpg.dmg.val
set rpg.user.action=attack
)
if %rpg.user.hp% LEQ 0 set /a rpg.user.hp=0
if %rpg.fight.hp% LEQ 0 set /a rpg.fight.hp=0
goto :loop
::you died (need to fix death display then reset)
:death
ping -n %rpg.delay% localhost > nul
echo You died.
ping -n %rpg.delay% localhost > nul
echo Press any key...
pause > nul
call :clear
goto :init
::enemy died
:victory
call :addline %rpg.fight.name% died.
call :reward
call :addline You gain %rpg.drop.xp% XP (%rpg.drop.xpratio%%%%% of cap) and %rpg.drop.gold% gold.
if defined rpg.drop.id call :addline *** You found a !rpg.item.%rpg.drop.id%.name! ***
call :addline
call :clear
goto :loop
::unequipping items
:unequip
set rpg.hud.unequip=!rpg.hud.unequip[%rpg.hud.input%]!
set rpg.hud.unequipitem=!rpg.user.%rpg.hud.unequip%!
call :addline You remove !rpg.item.%rpg.hud.unequipitem%.name! and put it in your inventory.
if defined rpg.user.%rpg.hud.unequip% set /a "rpg.inv.%rpg.hud.unequipitem%+=1"
set "rpg.user.%rpg.hud.unequip%="
goto :loop
::selling items
:sell
set /a rpg.hud.input+=10*(rpg.hud.invpage-1)
set rpg.hud.sell=!rpg.hud.inv[%rpg.hud.input%]!
set /a rpg.hud.sellprice=rpg.item.%rpg.hud.sell%.val*75/100
set /a rpg.user.gold+=rpg.hud.sellprice
set /a rpg.inv.%rpg.hud.sell%-=1
call :addline You sold !rpg.item.%rpg.hud.sell%.name! for %rpg.hud.sellprice% gold.
goto :loop
::buying items
:buy
set /a rpg.hud.input+=10*(rpg.hud.invpage-1)
set rpg.hud.buy=!rpg.hud.inv[%rpg.hud.input%]!
set /a rpg.hud.buyprice=rpg.item.%rpg.hud.buy%.val*125/100
if %rpg.user.gold% LSS %rpg.hud.buyprice% (
call :addline You need %rpg.hud.buyprice%g to buy !rpg.item.%rpg.hud.buy%.name!.
) else (
set /a rpg.user.gold-=rpg.hud.buyprice, rpg.inv.%rpg.hud.buy%+=1
call :addline You bought !rpg.item.%rpg.hud.buy%.name! for %rpg.hud.buyprice% gold.
)
goto :loop
:: #################################### SUBS ############################################ ::
::damage calculator
:dmgcalc <attlev> <attstr> <wepdps> <defarm> <deflev>
set /a "rpg.dmg.rnd=(%random% %%50)+100"
set /a rpg.dmg.attlev=%1
set /a rpg.dmg.attstr=%2
set /a rpg.dmg.wepdps=%3
set /a rpg.dmg.defarm=%4
set /a rpg.dmg.deflev=%5
set /a rpg.dmg.attdps=1+%rpg.dmg.attlev%/3
set /a "rpg.dmg.attdmg=rpg.dmg.attlev*(rpg.dmg.attdps+rpg.dmg.wepdps)*rpg.dmg.attstr"
set /a "rpg.dmg.val=rpg.dmg.attdmg*rpg.dmg.rnd/100*(100-rpg.dmg.defarm)/rpg.dmg.deflev/100"
exit /b
::player reward (xp+gold+item)
:reward
::get xp
set /a "rpg.drop.xp=50*rpg.fight.level/(rpg.fight.level+10)"
set /a "rpg.drop.xpcap=50*rpg.user.level/(rpg.user.level+10)*5/4"
if %rpg.drop.xp% GTR %rpg.drop.xpcap% set /a rpg.drop.xp=rpg.drop.xpcap
set /a rpg.drop.xpratio=rpg.drop.xp*100/rpg.drop.xpcap
set /a "rpg.drop.gold=(%random% %%rpg.fight.level)+1+(rpg.fight.level/10)"
::parse drop vals
set /a rpg.drop.count=0
set /a rpg.drop.max=rpg.fight.level*3
for /f "tokens=3,4 delims=.^=" %%a in ('set rpg.item.') do if "%%b"=="val" (
set rpg.drop[!rpg.drop.count!].id=%%a
set /a rpg.drop.count+=1
)
::picking rnd from count and saving id
set /a rpg.drop.rnd=%random% %%rpg.drop.count
set rpg.drop.id=!rpg.drop[%rpg.drop.rnd%].id!
::adding rewards
if !rpg.item.%rpg.drop.id%.val! LEQ %rpg.drop.max% (
set /a rpg.inv.%rpg.drop.id%+=1
) else (
set rpg.drop.id=
)
set /a rpg.user.xp+=rpg.drop.xp
set /a rpg.user.gold+=rpg.drop.gold
exit /b
:addline <new line text>
::add a new text line in memory
if not defined rpg.hud.text set "rpg.hud.text=%*"
set /a rpg.hud.last=1
for /l %%s in (2,1,%rpg.hud.lines%) do (
set rpg.hud.r!rpg.hud.last!=!rpg.hud.r%%s!
set /a rpg.hud.last+=1
)
set rpg.hud.r%rpg.hud.lines%=%rpg.hud.text%
set rpg.hud.text=!rpg.hud.text:~%rpg.hud.right%!
::check if there is more to print, trick is ~hud.right is set if there is no text
if defined rpg.hud.text if not "!rpg.hud.text:~1,3!"=="%rpg.hud.right%" goto :addline
set rpg.hud.text=
exit /b
::clear variables used for calculation
:clear
if defined rpg.drop.id for /f "delims=^=" %%a in ('set rpg.drop') do set %%a=
if defined rpg.dmg.val for /f "delims=^=" %%c in ('set rpg.dmg') do set %%c=
if defined rpg.fight.id set rpg.fight.id=
set rpg.user.status=idle
set rpg.user.action=
exit /b