Write image on file and view.
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- Expert
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Write image on file and view.
Hi to all,
I need information for write on file a pictures and than reload with an external comand (standard/preinstalled software possible). What methods?
TIA
Einstein1969
I need information for write on file a pictures and than reload with an external comand (standard/preinstalled software possible). What methods?
TIA
Einstein1969
Re: Write image on file and view.
einstein1969 wrote:I need information for write on file a pictures and than reload with an external comand
Can you ask that question in a different way? It's not clear to me what you are trying to do.
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- Expert
- Posts: 961
- Joined: 15 Jun 2012 13:16
- Location: Italy, Rome
Re: Write image on file and view.
OK. I try to explain.
I need a batch that write on file an image in a image format (PPM, BMP, PNG, TGA, ...). I need only the simplest format, but
the output must be reader by an system operating facility preinstalled.
For example i write to TGA in a file image.TGA than I call the "image viewver" of SO or I write a HTA file with a base 64 included image (if it is possible...) and then call the mshta for show the image... end so on.
einstein1969
I need a batch that write on file an image in a image format (PPM, BMP, PNG, TGA, ...). I need only the simplest format, but
the output must be reader by an system operating facility preinstalled.
For example i write to TGA in a file image.TGA than I call the "image viewver" of SO or I write a HTA file with a base 64 included image (if it is possible...) and then call the mshta for show the image... end so on.
einstein1969
Re: Write image on file and view.
I'm still a little unclear - do you want to create an image file and write text on a plain coloured background?
Does this need to be done with default tools in the OS? Which version of Windows is it for?
Does this need to be done with default tools in the OS? Which version of Windows is it for?
Re: Write image on file and view.
Maybe some screen shots of what you are trying to do would help.
Re: Write image on file and view.
I think he wants to make a binary file (in his case an image file (PNG, JPG...)) with batch. With the help of this viewtopic.php?f=3&t=5326#p32108 here is a sample what he might want.
I will create a .png from Wiki (https://en.wikipedia.org/wiki/Portable_Network_Graphics, png image: https://upload.wikimedia.org/wikipedia/ ... adient.png)
First create a data file (.png dump) named INPUT_FILE.TXT:
Here is .cmd:
Start it and it will display
with the default .png viewer.
Saso
I will create a .png from Wiki (https://en.wikipedia.org/wiki/Portable_Network_Graphics, png image: https://upload.wikimedia.org/wikipedia/ ... adient.png)
First create a data file (.png dump) named INPUT_FILE.TXT:
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Here is .cmd:
Code: Select all
@echo off
rem create bin values
for /L %%L in (0,1,255) do call :createbinvalue %%L
break>png_image.png
for /f "tokens=1 delims=" %%f in (input_file.txt) do copy /b png_image.png+%%f.chr png_image.tmp>nul&move /y png_image.tmp png_image.png>nul 2>nul
del *.chr
png_image.png
goto :EOF
:createbinvalue
REM This code creates one single byte. Parameter: <int>0-255
REM Teamwork of carlos, penpen, aGerman, dbenham
REM Tested under Win2000, XP, Win7, Win8
set "options=/d compress=off /d reserveperdatablocksize=26"
if %~1 neq 26 (type nul >%~1.tmp
makecab %options% /d reserveperfoldersize=%~1 %~1.tmp %~1.chr >nul
type %~1.chr | (
(for /l %%N in (1 1 38) do pause)>nul&findstr "^">%~1.tmp)
>nul copy /y %~1.tmp /a %~1.chr /b
del %~1.tmp
) else (copy /y nul + nul /a 26.chr /a >nul)
goto :EOF
Start it and it will display
with the default .png viewer.
Saso
Re: Write image on file and view.
foxidrive wrote:I'm still a little unclear - do you want to create an image file and write text on a plain coloured background?
Does this need to be done with default tools in the OS? Which version of Windows is it for?
This would be great. I have such a program (I am not sure if I have a source - a friend made it):
I call the program with a parameter (text) and then this text is inserted on a white background - it makes an image file (CD background cover with this text on spines and border lines). It would be great to have a batch version. I think this program uses an API...
Here is a demo image (can we resize in a forum?):
Of course a friend even added some parameters in a config file:
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<appSettings>
<add key="LabelFontFamily" value="Tahoma" />
<add key="LabelFontSize" value="5" />
<add key="OutputDPI" value="300" />
<add key="OutputFormat" value="png" />
<add key="OutputFile" value="CoverBack.{0}" />
</appSettings>
</configuration>
Saso
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- Expert
- Posts: 961
- Joined: 15 Jun 2012 13:16
- Location: Italy, Rome
Re: Write image on file and view.
Saso, you got it!
I have already used an file input in the PPM format that is not compress. It's not necessary dump the file, and display on the console.
But my final objective is not get image imput from a dump of image or image. I need to write an image from scratch in dos batch and write to file. Then direct load and preferible convert in base 64 to include in HTA ora HTML for load with mshta or browser.
Then i prefer format that are not compressed or have possibility to be compressed or not.
Einstein1969
I have already used an file input in the PPM format that is not compress. It's not necessary dump the file, and display on the console.
But my final objective is not get image imput from a dump of image or image. I need to write an image from scratch in dos batch and write to file. Then direct load and preferible convert in base 64 to include in HTA ora HTML for load with mshta or browser.
Then i prefer format that are not compressed or have possibility to be compressed or not.
Einstein1969
Re: Write image on file and view.
There are only three image formats supported by web browsers, that offers the ability to store the (pixel) data uncompressed:
BMP, TIFF, and SVG.
I prefer SVG, because its source could just be written into the html document.
But you could inline any image format; even internet media type (aka MIME type, content type) that actually has not been registered with IANA:
- PBM (image/x-portable-bitmap),
- PGM (image/x-portable-graymap),
- PPM (image/x-portable-pixmap),
- PNM (image/x-portable-anymap), and
- PAM (image/x-portable-arbitrarymap).
I've implemented an inlined BMP (because it is more common than TIFF):
Note:
I've inlined an external PNG, but haven't linked it; this should be only a howto; use an own png if you want to test this.
The resulting html should be similar to this one:
penpen
Edit: I've manually splitted the base64 enccoded strings and removed the doubled bmp sample data with an alternative MIME type; use the batch to create both.
Edit2: Added the '#' to the color definition of the svg polygon definitions.
BMP, TIFF, and SVG.
I prefer SVG, because its source could just be written into the html document.
But you could inline any image format; even internet media type (aka MIME type, content type) that actually has not been registered with IANA:
- PBM (image/x-portable-bitmap),
- PGM (image/x-portable-graymap),
- PPM (image/x-portable-pixmap),
- PNM (image/x-portable-anymap), and
- PAM (image/x-portable-arbitrarymap).
I've implemented an inlined BMP (because it is more common than TIFF):
Code: Select all
@if not "%~1" == "" goto %~1
@echo off
setlocal enableExtensions enableDelayedExpansion
>"test.html" <nul (
echo(^<html^>
echo( ^<head^>
echo( ^<title^>Test.^</title^>
echo( ^</head^>
echo( ^<body bgcolor=^"C0C0C0^"^>
set /P "=<img src="data:image/png;base64,"
call "%~f0" ":printHex" "logo_Ulf-1.png" "test.tmp" | call "%~f0" ":hex2base64"
echo(^" /^>
set /P "=<img src="data:image/bmp;base64,^"
call "%~f0" ":sampleBMP" | call "%~f0" ":hex2base64"
echo(^" /^>
set /P "=<img src="data:image/x-bmp;base64,^"
call "%~f0" ":sampleBMP" | call "%~f0" ":hex2base64"
echo(^" /^>
set /P "=<img src="data:image/x-portable-pixmap;base64,^"
call "%~f0" ":samplePPM" | call "%~f0" ":hex2base64"
echo(^" /^>
set /P "=<img src="data:image/x-portable-anymap;base64,^"
call "%~f0" ":samplePPM" | call "%~f0" ":hex2base64"
echo(^" /^>
echo(^<svg xmlns="http://www.w3.org/2000/svg" version="1.1" baseProfile="full" width="30px" height="50px" viewBox="0 0 30 50"^>
echo( ^<polygon points=" 0, 4 4, 0 10, 0 6, 4" style="fill:#FF0000" /^>
echo( ^<polygon points=" 6, 4 10, 0 24, 0 20, 4" style="fill:#00FF00" /^>
echo( ^<polygon points="20, 4 24, 0 30, 0 26, 4" style="fill:#FFFF00" /^>
echo( ^<polygon points=" 0, 4 6, 4 6,50 0,50" style="fill:#DF0000" /^>
echo( ^<polygon points=" 6, 4 20, 4 20,10 6,10" style="fill:#00C000" /^>
echo( ^<polygon points="20, 4 26, 4 26,10 20,10" style="fill:#DFDF00" /^>
echo( ^<polygon points="26, 4 30, 0 30, 6 26,10" style="fill:#BFBF00" /^>
echo( ^<polygon points="26,10 30, 6 30,40 26,44" style="fill:#007F00" /^>
echo( ^<polygon points=" 6,10 10,10 10,20 6,24" style="fill:#BF0000" /^>
echo( ^<polygon points=" 6,24 10,20 20,20 20,24" style="fill:#00FF00" /^>
echo( ^<polygon points=" 6,24 20,24 20,10 26,10 26,44 20,44 20,30 6,30" style="fill:#00C000" /^>
echo( ^<polygon points=" 6,30 10,30 10,40 6,44" style="fill:#BF0000" /^>
echo( ^<polygon points=" 6,44 10,40 20,40 20,44" style="fill:#FFFF00" /^>
echo( ^<polygon points=" 6,44 26,44 26,50 6,50" style="fill:#DFDF00" /^>
echo( ^<polygon points="26,44 30,40 30,46 26,50" style="fill:#BFBF00" /^>
echo(^</svg^>
echo( ^</body^>
echo(^</html^>
)
:exit
endlocal
goto :eof
:printHex
@echo off
shift /1
:: %%~1 filename
:: %%~2 dummy filename (temporary)
setlocal enableExtensions enableDelayedExpansion
<nul (
for %%a in ("%~1") do >nul fsutil file createnew "%~2" %%~za
set "actual=-1"
set "hexLine= "
for /F "skip=1 tokens=1-3 delims=: " %%a in ('fc /B "%~2" "%~1"') do (
set /A "actual+=1"
if not !actual! equ 0x%%~a (
for /L %%A in (!actual!, 1, 0x%%~a) do (
if %%~A EQU 0x%%~a ( set "hexLine=!hexLine! %%~c"
) else ( set "hexLine=!hexLine! 00"
)
if not "!hexLine:~48,1!" == "" (
echo(!hexLine:~2!
set "hexLine= "
)
)
set /A "actual=0x%%~a"
) else (
set "hexLine=!hexLine! %%~c"
if not "!hexLine:~48,1!" == "" (
echo(!hexLine:~2!
set "hexLine= "
)
)
)
del test.tmp
)
if not "!hexLine:~2,1!" == "" echo(!hexLine:~2!
endlocal
goto :eof
:hex2base64
@echo off
shift /1
:: assumed: blocked hexadecimal digit input stream from stdin
:: example stream (without doublequotes):
:: "01 23 45 67 89 AB CD EF"
:: any batch for set delimiters allowed
setlocal enableDelayedExpansion
set "base64=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
set "fillByte=="
set "buffer="
for /F "tokens=*" %%A in ('findstr "^"') do <nul (
set "buffer=!buffer! %%~A"
set "triple=0x"
for %%B in (!buffer!) do (
set "triple=!triple!%%~B"
if NOT "!triple:~6!" == "" (
set /A "d=(triple>>18)&0x3F, c=(triple>>12)&0x3F, b=(triple>>6)&0x3F, a=triple&0x3F"
for /F "tokens=1-4" %%a in ("!a! !b! !c! !d!") do set /P "=!base64:~%%~d,1!!base64:~%%~c,1!!base64:~%%~b,1!!base64:~%%~a,1!"
set "triple=0x"
)
)
set "buffer= !triple:~2,2! !triple:~4,2!"
)
if "%triple:~2%" == "" (
rem nothing left todo
) else if "%triple:~4%" == "" <nul (
set "triple=%triple%0000"
set /A "d=(triple>>18)&0x3F, c=(triple>>12)&0x3F"
for /F "tokens=1-2" %%c in ("!c! !d!") do set /P "=!base64:~%%~d,1!!base64:~%%~c,1!%fillByte%%fillByte%"
) else <nul (
set "triple=%triple%00"
set /A "d=(triple>>18)&0x3F, c=(triple>>12)&0x3F, b=(triple>>6)&0x3F"
for /F "tokens=1-3" %%b in ("!b! !c! !d!") do set /P "=!base64:~%%~d,1!!base64:~%%~c,1!!base64:~%%~b,1!%fillByte%"
)
endlocal
goto :eof
:sampleBMP
@echo off
shift /1
rem bmp sample image:
rem - 2x2
rem - 255 colors
rem - black, red
rem - green, white
% hex offset %
rem bmp header byte order: little endian
% 00 % echo( 42 4D % signature %
% 02 % echo( 56 06 00 00 % filesize in this case bmp_header.length+DIB_header.length+4*width*height %
% 06 % echo( 00 00 % reserved1 %
% 08 % echo( 00 00 % reserved2 %
% 0A % echo( 7A 00 00 00 % pixel data map offset %
rem DIB header BMPv5
% 0E % echo( 6C 00 00 00 % DIB header size %
% 12 % echo( 1E 00 00 00 % pixel data map width %
% 16 % echo( 32 00 00 00 % pixel data map height %
% 1A % echo( 01 00 % number of color planes %
% 1C % echo( 20 00 % 32 bits per pixel for ARGB %
% 1E % echo( 03 00 00 00 % BI_BITFIELDS, no pixel array compression needed for alpha %
% 22 % echo( 20 00 00 00 % raw data map size including padding %
% 26 % echo( 13 0B 00 00 % horizontal pixels per meter; 72 DPI * 39.3701 inches per meter %
% 2A % echo( 13 0B 00 00 % horizontal pixels per meter; 72 DPI * 39.3701 inches per meter %
% 2E % echo( 00 00 00 00 % colors in palette %
% 32 % echo( 00 00 00 00 % important colors, 0 all are important %
% 36 % echo( 00 00 FF 00 % bitmask red color channel %
% 3A % echo( 00 FF 00 00 % bitmask green color channel %
% 3E % echo( FF 00 00 00 % bitmask blue color channel %
% 42 % echo( 00 00 00 FF % bitmask alpha color channel %
% 46 % echo( 20 6E 69 57 % LCS_WINDOWS_COLOR_SPACE "Win " %
% 4A % echo( 00 00 00 00 % CIEXYZTRIPLE Color Space endpoints; unused for choosen colorspace %
echo( 00 00 00 00
echo( 00 00 00 00
echo( 00 00 00 00
echo( 00 00 00 00
echo( 00 00 00 00
echo( 00 00 00 00
echo( 00 00 00 00
echo( 00 00 00 00
% 6E % echo( 00 00 00 00 % red gamma * 0x10000; red gamma == 1.0 %
% 72 % echo( 00 00 00 00 % green gamma * 0x10000; green gamma == 1.0 %
% 76 % echo( 00 00 00 00 % blue gamma * 0x10000; blue gamma == 1.0 %
rem raw pixel map notes:
rem color order: blue green red alpha
rem pixel order: left to right
rem line order: bottom to top
rem A B C D E F G H I J
rem white red1 red2 red3 green1 green2 green3 yellow1 yellow2 yellow3
% 7A % rem transparent
for /F "tokens=1-10 delims=," %%A in (" FF FF FF 00, 00 00 FF FF, 00 00 DF FF, 00 00 BF FF, 00 FF 00 FF, 00 C0 00 FF, 00 7F 00 FF, 00 FF FF FF, 00 DF DF FF, 00 BF BF FF") do @(
for %%a in (
"6,%%~C" "20,%%~I" "4,%%~A"
"6,%%~C" "20,%%~I" "1,%%~J" "3,%%~A"
"6,%%~C" "20,%%~I" "2,%%~J" "2,%%~A"
"6,%%~C" "20,%%~I" "3,%%~J" "1,%%~A"
"6,%%~C" "20,%%~I" "4,%%~J"
"6,%%~C" "20,%%~I" "4,%%~J"
"6,%%~C" "1,%%~D" "13,%%~H" "6,%%~F" "1,%%~G" "3,%%~J"
"6,%%~C" "2,%%~D" "12,%%~H" "6,%%~F" "2,%%~G" "2,%%~J"
"6,%%~C" "3,%%~D" "11,%%~H" "6,%%~F" "3,%%~G" "1,%%~J"
"6,%%~C" "4,%%~D" "10,%%~H" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "20,%%~F" "4,%%~G"
"6,%%~C" "20,%%~F" "4,%%~G"
"6,%%~C" "20,%%~F" "4,%%~G"
"6,%%~C" "20,%%~F" "4,%%~G"
"6,%%~C" "20,%%~F" "4,%%~G"
"6,%%~C" "20,%%~F" "4,%%~G"
"6,%%~C" "1,%%~D" "13,%%~E" "6,%%~F" "4,%%~G"
"6,%%~C" "2,%%~D" "12,%%~E" "6,%%~F" "4,%%~G"
"6,%%~C" "3,%%~D" "11,%%~E" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~E" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "4,%%~D" "10,%%~A" "6,%%~F" "4,%%~G"
"6,%%~C" "14,%%~F" "6,%%~I" "4,%%~G"
"6,%%~C" "14,%%~F" "6,%%~I" "1,%%~J" "3,%%~G"
"6,%%~C" "14,%%~F" "6,%%~I" "2,%%~J" "2,%%~G"
"6,%%~C" "14,%%~F" "6,%%~I" "3,%%~J" "1,%%~G"
"6,%%~C" "14,%%~F" "6,%%~I" "4,%%~J"
"6,%%~C" "14,%%~F" "6,%%~I" "4,%%~J"
"1,%%~A" "6,%%~B" "14,%%~E" "5,%%~H" "4,%%~J"
"2,%%~A" "6,%%~B" "14,%%~E" "5,%%~H" "3,%%~J"
"3,%%~A" "6,%%~B" "14,%%~E" "5,%%~H" "2,%%~J"
"4,%%~A" "6,%%~B" "14,%%~E" "5,%%~H" "1,%%~J"
) do @for /F "tokens=1-2 delims=," %%b in ("%%~a") do @(
for /L %%d in (1, 1, %%~b) do @echo(%%~c
)
)
endlocal
goto :eof
:samplePPM
@echo off
shift /1
rem ppm sample image:
rem - 2x2
rem - 255 colors
rem - black, red
rem - green, white
rem
rem "P3 2 2 255 0 0 0 255 0 0 0 255 0 255 255 255"
echo(50 33 20 32 20 32 20 20 32 35 35 20 20 30 20 30
echo(20 30 20 20 32 35 35 20 30 20 30 20 20 30 20 32
echo(35 35 20 30 20 20 32 35 35 20 32 35 35 20 32 35
echo(35
endlocal
goto :eof
I've inlined an external PNG, but haven't linked it; this should be only a howto; use an own png if you want to test this.
The resulting html should be similar to this one:
Code: Select all
<html>
<head>
<title>Test.</title>
</head>
<body bgcolor="C0C0C0">
<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAB4AAAAyCAYAAABLXmvvAAAAAXNSR0IArs4c6QAAAA
RnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAADgSURBVFhH7dhRDoIwEEXRGTdi3ElZObgS2InywhBLpTgx9K
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<img src="data:image/x-bmp;base64, ... same as above ... " />
<img src="data:image/x-portable-pixmap;base64,UDMgMiAyICAyNTUgIDAgMCAwICAyNTUgMCAwICAwIDI1NSAwICAyNTUgMjU1IDI1NQ==" />
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<polygon points=" 0, 4 4, 0 10, 0 6, 4" style="fill:#FF0000" />
<polygon points=" 6, 4 10, 0 24, 0 20, 4" style="fill:#00FF00" />
<polygon points="20, 4 24, 0 30, 0 26, 4" style="fill:#FFFF00" />
<polygon points=" 0, 4 6, 4 6,50 0,50" style="fill:#DF0000" />
<polygon points=" 6, 4 20, 4 20,10 6,10" style="fill:#00C000" />
<polygon points="20, 4 26, 4 26,10 20,10" style="fill:#DFDF00" />
<polygon points="26, 4 30, 0 30, 6 26,10" style="fill:#BFBF00" />
<polygon points="26,10 30, 6 30,40 26,44" style="fill:#007F00" />
<polygon points=" 6,10 10,10 10,20 6,24" style="fill:#BF0000" />
<polygon points=" 6,24 10,20 20,20 20,24" style="fill:#00FF00" />
<polygon points=" 6,24 20,24 20,10 26,10 26,44 20,44 20,30 6,30" style="fill:#00C000" />
<polygon points=" 6,30 10,30 10,40 6,44" style="fill:#BF0000" />
<polygon points=" 6,44 10,40 20,40 20,44" style="fill:#FFFF00" />
<polygon points=" 6,44 26,44 26,50 6,50" style="fill:#DFDF00" />
<polygon points="26,44 30,40 30,46 26,50" style="fill:#BFBF00" />
</svg>
</body>
</html>
penpen
Edit: I've manually splitted the base64 enccoded strings and removed the doubled bmp sample data with an alternative MIME type; use the batch to create both.
Edit2: Added the '#' to the color definition of the svg polygon definitions.
-
- Expert
- Posts: 961
- Joined: 15 Jun 2012 13:16
- Location: Italy, Rome
Re: Write image on file and view.
penpen,
very very good work!
Let me studing this piece of code.
thanks
Einstein1969
very very good work!
Let me studing this piece of code.
thanks
Einstein1969
Re: Write image on file and view.
Data URIs are well explained here: https://css-tricks.com/data-uris/
As long as you use mshta/internet explorer you can apply dx image filters , but unfortunately the result of the filters cannot be saved.
As long as you use mshta/internet explorer you can apply dx image filters , but unfortunately the result of the filters cannot be saved.