Creating a batch MULTIPLATER Online game

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silent
Posts: 44
Joined: 28 Oct 2011 14:40

Creating a batch MULTIPLATER Online game

#1 Post by silent » 15 Apr 2012 10:53

Hi,i got an idea to add a MULTIPLAYER mode to my game when its gonna be finished.
The idea is to use Dropbox (cloud) and I would be the ONLY host,
The game would work like that :
First file,if a player uses /register PW it saves his nickname and password inside it,then if player uses /login PW it checks for that username and pw
Second file,it would save additional info like that,"Player XXX has joined the game,he has 30 XP" and it would show the players that message,but only the new ones,not those from like hour ago :D

Id use abc502 (sorry if the name is wrong) code to automatically download those files using that vbscript.
Is it possible ? If yes i would like to see more suggestions and codes :D

Ed Dyreen
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Re: Creating a batch MULTIPLATER Online game

#2 Post by Ed Dyreen » 15 Apr 2012 23:44

'
"Using that vbscript" lol, you lucky some always read all threads and remember them.

Batch file checking if an website exist
http://www.dostips.com/forum/viewtopic.php?f=3&t=3142&start=0

Please, be a bit more clear :wink:

abc0502
Posts: 1007
Joined: 26 Oct 2011 22:38
Location: Egypt

Re: Creating a batch MULTIPLATER Online game

#3 Post by abc0502 » 18 Apr 2012 20:48

hi, online games need to uplaod and download data "send & recive" like when registering or loging in,
so u will need more than a cloud u will need a server and using batch only to do so will be very diffecult
u should use more effeciant language like C/C++, python, Visual basic, etc.
batch will not help much in that .... i think :(

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