Sega Logo Batch Animation

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goodorbadash
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Sega Logo Batch Animation

#1 Post by goodorbadash » 16 May 2017 07:03

I decided to get into batch animations and thought, "Why is there not one for the Sega logo?" So I decided to make one. I only claim ownership for the batch file, everything else is owned by Sega.
Attachments
Sega Logo 100% DONE!.zip
I spent weeks on this so enjoy...
(79.59 KiB) Downloaded 492 times

Hackoo
Posts: 103
Joined: 15 Apr 2014 17:59

Re: Sega Logo Batch Animation

#2 Post by Hackoo » 16 May 2017 10:17

Good Job :wink:
Nice and sexy :lol: :mrgreen:

einstein1969
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Re: Sega Logo Batch Animation

#3 Post by einstein1969 » 16 May 2017 13:03

2 things:

- the ping do not accept float value

Code: Select all

C:\Users\ACER>ping -n 0.5 localhost
Valore non valido per l'opzione -n, l'intervallo
valido è compreso tra 1 e 4294967295.

for better control use pathping


- for system operative greater than windows xp you can control the flicker using timer coalescing trick.

good animation!

einstein1969

misol101
Posts: 475
Joined: 02 May 2016 18:20

Re: Sega Logo Batch Animation

#4 Post by misol101 » 16 May 2017 13:48

The animation is nice (though I'm assuming a program has done the conversion from video to text?)

Unfortunately it flickers like crazy on my Win7 machine. Here's how I would do it (yes I'm cheating with my external programs as usual :mrgreen: )

https://www.dropbox.com/s/7wvpdovd3fxwib8/sega-ext.zip?raw=1

EDIT: Updated with alternative server version. More likely to run at target FPS, less likely to respond fast to key presses
Last edited by misol101 on 16 May 2017 16:30, edited 1 time in total.

ShadowThief
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Re: Sega Logo Batch Animation

#5 Post by ShadowThief » 16 May 2017 15:25

The flicker is just from using CLS to move the cursor back to the top left. If powershell wasn't so slow to kick in, I'd recommend using

Code: Select all

powershell -command "&{$Host.UI.RawUI.CursorPosition = New-Object System.Management.Automation.Host.Coordinates 0,0}"

instead. Unfortunately, doing this even on my machine makes the animation incredibly slow. (Obviously, a pure powershell solution would be faster but... ew.)

misol101
Posts: 475
Joined: 02 May 2016 18:20

Re: Sega Logo Batch Animation

#6 Post by misol101 » 16 May 2017 19:28

Image

Only for the true Sega fanatic: 5 more Sega intros, some in color! :mrgreen:

https://www.dropbox.com/s/7i9b160nb7mvp8i/sega-intros.zip?raw=1

All converted from mp4 with my tool mov2txt: viewtopic.php?t=7138

(sorry to hijack the thread but I was just interested in how good the conversion would be... I think so-so is the answer :) )

ShadowThief
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Re: Sega Logo Batch Animation

#7 Post by ShadowThief » 17 May 2017 17:44

I played with the idea a bit and decided that if I print everything all on one line and take advantage of the prompt's natural inclination to word wrap, I could just go back to the beginning of the string instead of needing to move the cursor left and up. I had to make some minor adjustments to the end bit where the animation height shrinks so that all the frames are now the same height. Ideally, I'd also go back and just simply make everything shorter (my screen resolution is 3440x1440 and this thing is still too big to fit properly).

Behold, no flickering! (on my machine; your mileage may vary)
Attachments
sega_logo_noflicker.zip
(82.1 KiB) Downloaded 465 times

goodorbadash
Posts: 8
Joined: 12 May 2017 06:49
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Re: Sega Logo Batch Animation

#8 Post by goodorbadash » 18 May 2017 06:40

Thank you everyone! I'm so happy that you guys like it, and thank you for the commands I should use. It's nice to find a community that uses constructive criticism instead of just hating dissing. Seriously, thank you. :D

goodorbadash
Posts: 8
Joined: 12 May 2017 06:49
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Re: Sega Logo Batch Animation

#9 Post by goodorbadash » 18 May 2017 06:51

I have just tried out the ones that you guys have made, and they are amazing! They are so much better than mine. Don't worry though, I'm going to figure out how to use the other custom CMD tools like CMDGFX... :D

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